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View Full Version : Tutorial : How to Make Your Own Textures [Major Update #2]


Iced_Bullet
19/04/08, 23:20 PM
- How to Make your Own Textures

Tools Required:
- Bnk Editor [Download] (http://forum.tdu-central.com/showthread.php?t=3740)
- DXTbmp [Download] (http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE)
- TDU Modding Tools [Download] (http://forum.tdu-central.com/showthread.php?t=3739)
- .DDS Thumbnail Viewer (not neccessary, however very useful when trying to located converted .dds files) [Download] (http://developer.nvidia.com/object/dds_thumbnail_viewer.html)
- Image Manipulation Programs : Photoshop, Picasa, Microsoft Paint, The GIMP, Corel Photo-Paint etc etc. Any can be used, as the .dds plugin is not required now! :)



********************************

Remember, for texture modding, only change the colour and texture, not the style or spoke amount or size etc. This may cause TDU to crash. Also, keep the image the same rotation and sections. As Some files are seperated into 3 parts for 3 different locations around O'ahu.


Remember with ALL rim files, you have to look for the .2db file which end in "_d", to modify. The other file, which could be "Murc_Rst_R_01.2db" is a reflections and general 3D file, and unless you know what you're doing stay out!


Video on Rim colouring:
yg0InWtjxBs
[HQ YouTube Version] (http://uk.youtube.com/watch?v=yg0InWtjxBs&fmt=18)



********************************



Things to Know :

1. I do not take responsibility for any files lost or damaged. However, the DXTBMP software automatically makes a backup of the original file.

2. This process can be done with other parts on the car. All files ending in "_d" are okay to modify, and its just a matter or experimentation to others you can modify too.

This means things like front and rear lights, grilles, and indeed interiors can be modified. however, the actual body of the car is saved as a 2DM file and cannot be modified..


The Tutorial :

1. Use the bnk editor and open the .bnk you would like to use. A list of different .bnk files is at the bottom of this post. Once the .bnk has been opened, the .bnk editor will display a variety of files including .2db. These are the texture files we will need for modding. However, we cannot manipulate these files without converting them first. This is an example of what you should be able to see:

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_1.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_1.jpg)

2. Select the .2db file you wish to modify. Generally the file name will be an abreviation of what it contains ... so cock.2db means the cockpit from within the cars; lgt_rof.2db means the texture when the rear lights of the car are off. Once you get more into modding, the easier it is to recognise what the file names mean. Now, click 'Extract Selection'.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_16.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_16.jpg)

3. Now open the open the "TDU Modding Tools" program. Once it has opened, click on '2DB->DDS'

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_3.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_3.jpg)

4. Now, you have to locate the file which has been extracted from the .bnk editor within step 3 (#1 in diagram). Now, to find this, it will be in the folder where the .bnk was located. So when I extract something from 'Common_car.bnk' which is located in 'C:\TDU\Mods\Cars' ; the extracted file will be in 'C:\TDU\Mods\Cars\Common_Car'. The .bnk editor automatically creates the folder if it does not already exist.

Now, find a location where you wish to save the .DDS file (#2 in diagram) once it has been converted. I recomend the same folder than the extracted .2DB files is. Keeping the same name.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_4.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_4.jpg)

5. Then, click 'Go' and 'OK' once the "Mission" has been completed'

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_5.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_5.jpg)

6. Now, open up the program: DXTbmp. If this is the first time you've used this program, follow this step. If not, go to step 8. To actually modify the image, you need to select a program which will allow you to modify them. Firstly, go to 'Prefs' --> 'Select Editor'.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_8.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_8.jpg)

7. Mine will be Photoshop CS2. However, if you cannot afford to buy a Photoshop program, or just disslike it, or do not wish to purchase a bit of software for a bit of Game Modding. Then there is free software such as 'The GIMP' ; 'Paint.NET' ; 'Picasa2' ; 'Microsoft Paint' (Yes Paint would work, but doesn't have much flexibility). It does not matter which image software you use, as there are only modding .bmp image files. (as DXTbmp does the conversion for us - How handy!)

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_7.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_7.jpg)

8. Now, in DXTbmp, open the .DDS file which you converted in step 5.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_17.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_17.jpg)

As you can see, within each .DDS file, there is 2 different "images". One is the 'Normal' and the other 'Alpha Channel' (The black and white image). Alpha Channel refers to the transparency. The more white the 'area', the more transparent it is. White = Transparent / Black = Opaque. This alpha channel allows images to be modded such as the 'McDonald's' sign 'M' above and this is what it produces here:

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thMcDonalds_3.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/McDonalds_3.jpg)

For modding rims, you will only see a 'Normal', you will not see an 'Alpha' version. Therefore, you only mod the 'Normal Channel'. See [here] (http://forum.tdu-central.com/showpost.php?p=50301&postcount=5) for a detailed video on how to mod rims.

9) i) Now, to get the image into your Image Manipulating Program, you can either double click on the image, or click on this icon:

http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_10.jpg

9) ii) For Car Glass Windows
Glass windows don't work in the same way as the normal textures. Therefore, this bit is off-set to make it stand out it is different! When in DXTbmp, you must use the icon (^ above) which is underneath the Alpha Channel Image, not the Normal one on the left:

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_9.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_9.jpg)
10) i) Once in the Image Manpulation Program, you can do as you please. However, you can really only edit colour and brightness. You can import your own images from your PC or Google Images. Heck, you can even add Carbon Fibre images to make the texture ingame look like carbon fibre.

What you need to do is add or change the image, but keep it to the same size. I find just selecting the area you want and change the colour or brightness to be alot easier. Visit Flux-Graphics for a variety of different tutorials for within Photoshop. (http://flux-graphics.co.uk/Forum/index.php?showforum=17) (You may need to register, but there are goodens there :))

10) ii) For Car Glass Windows
This is the glass.2db file for the RS4. Each glass file looks slightly different which is understandable seeing as they have to make different shapes ;) Anyway ... When ths image is in your manipulator, you are really only limited to changing the brightness off the image. Now, with a level headed mind, you'd think that making the image darker, would mean the glass becomes darker ingame. Now, as you've probably guessed, that is not the case. As with the weirdness of TDU modding, the brighter you make the glass.dds file, the darker it becomes ingame.

Before manipulation:
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_13.jpg

The feature used to make it brighter:

Click to Enlarge:
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_12.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_12.jpg)

After manipulation:
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_14.jpg

11. Once you're done, you MUST make it all one layer. By doing this, go to 'Image' -> 'Flattern'. Now Click 'Save'.

12) i) Go back into DXTbmp and click this icon, to reload the image after you saved it in your Manipulation:

http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_11.jpg

For a normal Texture mod, you should see that the normal image changes, yet the Alpha Channel does not, unless you know what you're doing and have edited that and saved.

12) ii) For Car Glass
Now, this is what you should see when you click the icon (^above), the normal image has not changed, yet the Alpha Channel has.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_15.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_15.jpg)

13. Now, goto 'File' -> 'Saveas' -> 'DDS Texture'. Select where you wish to save it, then chose a name. However, you MUST NOT change the 'Save Type as' otherwise your texture will 90% of the time go crap when you go into TDU.

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_18.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_18.jpg)

14. Now, back within 'TDU Modding Tools', click 'DDS->2DB'

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_19.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_19.jpg)

15. Locate the original .2db file you extracted in step 5 (#1 in image). then locate the .DDS file which you saved in DXTbmp in step 13 (#2 in image). Then find a location where you wish to save the new .2db file you're about to convert. Do no overwirte the 'Original 2DB File'. Then click 'go' (#4). Click 'OK' (#5). Click 'OK' (#6).

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_23.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_23.jpg)

16. Back in the '.bnk Editor' select the file you originally extracted. Then click on 'Replace selected file ...'

17. Then locate the .2DB file you converted in step 15 and click 'OK'. then, this warnign message shold occur. If you get a similar one, which says '............ is 0bytes smaller than .......', then everything is fine. If not, then something went wrong. If it is too large or too small, then go back to step 15 and try again. If it happens again, go back to the beginning of this tutorial, as something went wrong :(

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_21.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_21.jpg)

17. Now, click 'Save BNK', then go into TDU and your mod should be there waiting you

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thGeneral_Tut_22.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/General_Tut_22.jpg)


List of .bnk file locations:

i) Interior Property .bnks: [Extensive list chart here] (http://forum.tdu-central.com/showthread.php?t=4128)
ii) Exterior Property .bnks: [Extensive list chart here] (http://forum.tdu-central.com/showthread.php?t=4128)
iii) Car Interior and Exterior .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules
iv) Car Rim .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Vehicules\Rim
v) Avatar Clothes .bnks: C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Avatar\CLOTHES
vi) Common_Car.bnk: [Same location as iii) however this contains tire textures and number plates etc)


I'd like to thank the various creators of the programs which make this possible! Also to marshmarsh16 (http://www.ataricommunity.com/forums/member.php?u=289959) for this original tutorial [here] (http://www.ataricommunity.com/forums/showthread.php?t=640546)which was on TDU:C, but I updated to this.

Speed
19/04/08, 23:42 PM
Very Nice.

Contribution by Me...

- Photoshop .dds Plugin [Download] (http://developer.nvidia.com/object/photoshop_dds_plugins.html) or DXTBMP [Download soon]

Download of DXTBMP here (http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE).

4. Double click it, and photoshop should open up.

When installed, and you open the image, the above guide says double click it. However when I did this it opened MS Paint, so to fix that, go to "Prefs" then "Select Editor" and find the Photoshop or similar program .exe you wish to use and open that :)

And as always, very helpful guide Iced :)

MCiN7
20/04/08, 00:12 AM
DDS Thumbnail Viewer.
This saves alot of time, trust me!
(Directs to nvidia page.)
[Download] (http://developer.nvidia.com/object/dds_thumbnail_viewer.html)

Andreaz1
20/04/08, 00:26 AM
Will sure try this tomorrow :)

Iced_Bullet
20/04/08, 09:54 AM
Very Nice.

Contribution by Me...



Download of DXTBMP here (http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE).



When installed, and you open the image, the above guide says double click it. However when I did this it opened MS Paint, so to fix that, go to "Prefs" then "Select Editor" and find the Photoshop or similar program .exe you wish to use and open that :)

And as always, very helpful guide Iced :)Thanks. I hadn't read through it with a fine toothed comb, I just tweaked obvious errors from the original :)DDS Thumbnail Viewer.
This saves alot of time, trust me!
(Directs to nvidia page.)
[Download] (http://developer.nvidia.com/object/dds_thumbnail_viewer.html)Thanks mate! :D This is very useful!

Iced_Bullet
20/04/08, 12:17 PM
woop woop!

Click to Enlarge
http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thgtr_rims.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/gtr_rims.jpg) http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/thzonda_rim.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/zonda_rim.jpg)http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130707.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130707-1.jpg)http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130457.jpg (http://i149.photobucket.com/albums/s79/IcedBullet/Test%20Drive%20Unlimited/Mods/20080420130457-1.jpg)

MCiN7
20/04/08, 12:32 PM
You love your black rims hey, I think the Zonda looks best with black rims out of all of those cars.

Andreaz1
20/04/08, 13:10 PM
Hmm, after trying to change the Charger rims to lime green (just to try! :p) I ended up with some wierd stripy green/red/grey-ish things :D

Q: Is there any other _d files you can modify? I can just find rim _d's :S

E: Ah, I found some in the _I files

The Queen
20/04/08, 18:25 PM
Wow that looks bloody amazing! Especially the Zonda! I must try that when I get time and also download the ones you have done :D

hesonly5
21/04/08, 09:55 AM
Ooh, looks fun :D

The Queen
21/04/08, 12:20 PM
Iced. I'm gonna try to blacken some wheels. What did you do to do it? I can't seem to figure it out and I might make a mess of it. Can you reply or speak on MSN?

Andreaz1
23/04/08, 19:07 PM
Oiiihh IT WORKS :D
http://i265.photobucket.com/albums/ii239/Spitfire_RT/4f1dffa9.jpg

hesonly5
23/04/08, 19:08 PM
XD They look horrible :p

Andreaz1
23/04/08, 19:18 PM
Well thanks randy :rolleyes:

Can someone tell me where the files for windows, rear lights and front lights are? I can only find rims ones

hesonly5
23/04/08, 19:18 PM
They'll be inside the car files, not the rim files :p

Although I think windows are in common_car.bnk

Diablo
23/04/08, 19:19 PM
Hmm I wonder if this means you guys on PC can turn off the Rturbo's high level brakelight! Also I saw the guy you are crediting with this is working on some interesting lights for the Rt12.

Iced_Bullet
23/04/08, 19:48 PM
They'll be inside the car files, not the rim files :p

Although I think windows are in common_car.bnkNope. Windows are in the individual car files. so ... zonda_cpe.bnk not the sound one, or rims or zonda_cpe_i.bnk (interior). I shall go get some quote froms vroom about modding windows. I think they're tricky. When I find some, they'll be in this post, i wont posta again :p

Yeap, brighter, darker glass, black, gray, fully transparent or half transparent

OK, darker TEXTURE ( full black for example ) with dark gray ALPHA, will result FULL BLACK GLASS, lighter ALPHA on same texture will result still BLACK but more shiny glass. Light green TEXTURE, with gray ALPHA will result full TRANSPARENT glass almost without shine. But watch out what you painting, cause you also have lights glass textures within glass texture.

hesonly5
23/04/08, 19:50 PM
Oh, okay. My bad :p

Andreaz1
23/04/08, 19:53 PM
Nope. Windows are in the individual car files. so ... zonda_cpe.bnk not the sound one, or rims or zonda_cpe_i.bnk (interior). I shall go get some quote froms vroom about modding windows. I think they're tricky. When I find some, they'll be in this post, i wont posta again :p
I found some file called "glass" in there, it looks wierd when I open it, it's not a _d

Iced_Bullet
26/04/08, 13:19 PM
*Updated instructions, to be more applicable to any type of file*

Also Stickied. as this does seem fairly important, as it can now apply to any .2db file in TDU for modding ;)

Captain_ClutchKick
10/05/08, 09:29 AM
Nice, but what about small coloured text in the wheels? They just seem to turn white/grey :eek_blue:

Iced_Bullet
10/05/08, 11:45 AM
Which file are you trying to mod and in which bnk file?

Captain_ClutchKick
10/05/08, 14:33 PM
I'm trying ford_d in Ford_F_GT_01, it works fine but the text is grey instead of orange :oook:

Iced_Bullet
29/05/08, 09:41 AM
Major Update #2

w00p w00p. Now you can mod glass windows. I've been slowly making this tutorial better over the past few days. In the hope that more people will start to mod, now programs such as Picasa and even Paint can be used!!!

Andreaz1
30/05/08, 19:23 PM
OMG Iced, you rock :D A vereh nice new set of tutorial there

Stickers!
30/05/08, 19:26 PM
I will have to give this ago when mah PC becomes alive again

Iced_Bullet
30/05/08, 20:00 PM
Thanks Andreaz.

What went wrong with it mellors?

Speed
30/05/08, 20:06 PM
Alpha Channel refers to the transparency. The more black the 'area', the more transparent it is. White = Opaque / Black = Trnasparent. This alhpa channel allows images to be modded such as the 'McDonald's' sign 'M' above and this is what it produces here:

I'm confused as for me it's always been the more white on the alpha channel, the more transparent . If you look at this screenshot, you can see the white bit would be over the logo so you would only see the bit around it if white was opaque?

http://img293.imageshack.us/img293/7746/printscreen235dh0.th.jpg (http://img293.imageshack.us/img293/7746/printscreen235dh0.jpg)

Iced_Bullet
30/05/08, 22:05 PM
:s Thanks for spotting that ... eek.

djgodary
12/06/08, 18:14 PM
sexy outfit coming soon ;O) I go right to it! See ya

becktheman
19/09/08, 08:09 AM
Hello everyone...

how could i manage to change the color of the letters, which indicate gear and speed on the speedometer (in exterior view).

Coz for some cars it's really hard to see when you are driving!

Iced_Bullet
19/09/08, 11:26 AM
Try here - C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\FrontEnd\HiRes\Gauges

becktheman
19/09/08, 12:15 PM
Thanks so far. I already knew where to find this gauges. But my problem is what files to edit in these bnks there so i have white letters on my speedometer for speed and gear.:hmm:

Also it won't work for me cause it's installed on E: :nuts:

Iced_Bullet
22/09/08, 13:19 PM
Hmmm, try using TDU:Modding Tools bulk .bnk convertor - http://forum.tdu-central.com/showthread.php?t=3739

Saash
03/11/08, 13:02 PM
just damn damn damn im reading this tutorial 100000 times, i was tryng to make my windows darker and guess what,no can doit i do all what in tutorial,opening alpha not the left one on screen,make more brither not darker and when im in game,nothing changet,nothing with my 575 or rs4,just nothing:S :S :S i cant understand and i cant see the alpha screen like in ur picture,i see just on picture,not with shapes or contures
here is my screen:

ModMod Edit: Please do not post images exceeding the 800x600 new guideline limit posted [here] (http://forum.tdu-central.com/showthread.php?t=6409)

Iced_Bullet
03/11/08, 13:34 PM
Are these cars which have been modded by someone else?

Try a third car, which is stock and not been modded.

Saash
03/11/08, 13:51 PM
yesh its bmw m3 e92 by tool..i have this bug with car that when i see someone else with bmw its empty from inside and i was thinking that when i make windows darker,then its dont bother me :)
but if it is moded i cant do that ?:S

Iced_Bullet
03/11/08, 13:51 PM
If it's modded, you wont be able to mod the windows, without zModeler.

Saash
03/11/08, 13:59 PM
yeah i have zmoder but i think cant do it..ok i will ask tool

SLRRR
11/11/08, 19:07 PM
And how exactly can i change the interior color off my SL65 AMG ? Because i dont really get that. I have this and whats next ? I want to have a fully beige interior.

http://www.foto-uploaden.nl/upload/335ccc1bf8de41c2f1fbe319899af0b6.jpg

ModMod Edit: Please do not post images exceeding the 800x600 new guideline limit posted [here] (http://forum.tdu-central.com/showthread.php?t=6409)

Iced_Bullet
14/11/08, 15:47 PM
Firstly:
Please do not post images exceeding the 800x600 new guideline limit posted [here] (http://forum.tdu-central.com/showthread.php?t=6409)

---------------------------

Secondly:
Sorry it took a while to respond SLRRR:

2 methods:
First:
Colour balance it to a Beige colour: 'Adjustments' --> 'Colour Balance'. Save it.

Second:
Find a car in-game with an all beige. Use this method: http://forum.tdu-central.com/showpost.php?p=50412&postcount=6 , but with TDU_interior, not TDU_car colors, with this chart for reference. http://forum.tdu-central.com/showthread.php?t=3624.

{C_O_02} 60564643 is suppose to be beige (according to the chart).

Tool831
14/11/08, 17:40 PM
@SLRRR: That picture you posted is COCK_LR texture which is only used when the car is far away, you need to extract the interior file for example (SKYGTR_I.bnk) Extract the texture out of there.

Iced_Bullet
14/11/08, 19:31 PM
Ah, so cock_lr = cock - cockpit / lr - lower (polly version)

Oooh I'm learning more and more as we go :)

SLRRR
14/11/08, 20:04 PM
Thanks for responding



okey i'm using the second methode. But if i want to have a complete beige interior i need to know what type off black the interior is. And then i have to swap that colour with beige right ?

Tool831
15/11/08, 04:38 AM
Ah, so cock_lr = cock - cockpit / lr - lower (polly version)

Oooh I'm learning more and more as we go :)

*Pats on head* :thumbsup: Thats correct.

SLRRR
15/11/08, 09:13 AM
How exactly can i see what type off black is in the interior off the SL65AMG ? I just have to try till i got that ?

Bart-nega
12/01/09, 18:39 PM
Sorry for kicking this topic....

But i followed al the steps in the OP, but when i start the game and walk into the Mercedes dealer, the game crashes... I can't do anything, accept cntrl+alt+delete....
Does anyone have a clue what might go wrong ?

Iced_Bullet
12/01/09, 19:03 PM
No worries.

Which files did you exactly mod? Are you sure all the files are there, all be it, they are modded? It could be a Merceds / McLaren file isn't there and is cauing it to crash.

Bart-nega
12/01/09, 19:30 PM
I've modded the same file as in the OP, CLK_DTM_F_01.bnk. I replaced the rim file in the bnk, saved it and putted the new bnk file in the rim map of TDU instead of the original file. I have no clue what wend wrong.

McLaren_3Dcm
13/01/09, 19:45 PM
I have some serious problems with textures:cry:
Whenever I try to replace any texture in bnk file no metter is it the same size of bigger than original and no metter do I replace it via modify size or maintain size when I lunch the game and press continue game just freeze:crying: :wtf:
I maneged to replace only 1 texture which was 128*128 with 512*512 but I can't replace any more textures:headbang:

And also I have some problems converting dds to 2db with some textures
Here is original dds file (normal map as you see:p)
http://s52.radikal.ru/i135/0901/5c/308d68fc1da0.jpg

And here what I get when I convert it to 2db
(the same resulst for keep file size option disabled or enabled, and no metter what is texture size)
http://s56.radikal.ru/i151/0901/3f/f3fb71c236e6.jpg


I tried to resize it to fit origunal file, but got the same result:headbang:

I realy need someones help in it couse I can't continueanything:(
PS: I used lates version of mod tools 1.6

Djey
13/01/09, 20:44 PM
Hi,
- Your first problem might be a file size issue. If you wanna use bigger textures, BNK will become bigger. So you have to bypass TDU file protection by using a magic map. You can transform your Bnk1.map file into a magic map one by using Tools menu in File Browser (TDU Modding Tools)

- The second is very likely a bad setting when saving your DDS file. You have to keep the same DXT format as the original file. TDU uses mainly DXT1 or DXT5 formats.

Good luck.

McLaren_3Dcm
13/01/09, 21:11 PM
Hi,
I tried to save dds in DXT1 and DXT5 formats but got almost the same resulst, texture corrupted, just in dxt 5 it looks litle diferent, but anyway can't be used:sulk:

And I had magic map aplyed, I wrote that I replaced one texture, and game works fine, but I can't replace more, I realy can't understand what the problem:sulk:

Djey
13/01/09, 21:24 PM
Ok

- please attach your DDS texture to the thread. I'm going to convert it to 2DB to see if Modding Tools have bugs :)

- on the other hand, could I get the BNK file which makes your game crash, also ?

Thanks in advance.

McLaren_3Dcm
13/01/09, 21:30 PM
OK Here are the files http://www.sendspace.com/file/hybk1p
both DDS and BNK

Djey
13/01/09, 21:43 PM
Thanks.

From which car is the normal map texture ? I need the original 2DB file.

McLaren_3Dcm
14/01/09, 10:20 AM
It's from Saleen S281 (S281E_Cpe.bnk), the original file is logo_ts.2db

Djey
14/01/09, 22:56 PM
Ok. There are some bugs so I will provide updated Tools asap.

Could you send me the original logo_ts.2db, please. I don't have TDU installed here.

Thanks

McLaren_3Dcm
15/01/09, 10:14 AM
Ok here is it.

Djey
15/01/09, 18:13 PM
Thanks. I'm currently working on it.

SLRRR
15/01/09, 18:18 PM
I still cant make my SL65AMG interior completely beige, but i'm not gonna make a request for it.

Djey
15/01/09, 19:08 PM
Back to McLaren_3Dcm problems :
- texture problem : solved. Please save your DDS as following format before converting it back to 2DB : A8R8G8B8
DDS file will be approx. 1.3megabytes. So you'll have to let "Keep original file size" UNchecked.

- BNK problem : I'm starting investigating
Edit : finished. Game crashes as following 2DB files are corrupted into your BNK : glass.DDS, glass_a.DDS.

I've tried to open them into ZM2, picture contents are not displayed.

As with texture problem above, you will have to save corresponding DDS files to another format then cleaning your BNK file, before going on.

Good luck :)

McLaren_3Dcm
16/01/09, 18:46 PM
OK now it's converted normaly, but when I try to replace it in bnk and loading game it just quits to desctop, I checked all other 2db files and them seems ok, also I can't replace lgt_ron.2db game crashes to descktop too, no metter what's texture size.
Very strange that glass textures were corrupted, couse I didn't modifyed theese files at all:confused:
And what you mean by cleaning BNK file?

Djey
16/01/09, 18:56 PM
I meant you have to start from a clean copy of the BNK file as it seems to be corrupted by previous replace attempts.

Concerning game crashing, it's not related to file sizes as you said to use a magic map. I guess it's because of corrupted texture files.

McLaren_3Dcm
16/01/09, 19:14 PM
Ok I tried from clean bnk, but.... still the same result, game work normaly untill I replace lgt_ron.2db or logo_ts.2db, but it works fine with all other textures, it's realy strange.

Skepsis
23/01/09, 18:40 PM
:oook: I'm confused,is there some colour table which works in TDU???
I'm trying to make a black rim with a red stripe around it and I just get kind of a light red shine instead, and If you look at it at a really steep angle it turns more red btw???:rolleyes:
I have no problem turning it black though,but something is wrong with colouring...and some rim's most outer part doesn't even take black colour!
So,does it depend on a rim what you can do with it or what?
And for example,I've looked at Mclaren's rims which have a bright red part, but in the file which we mod there is nothing actually painted red,WTF???
Does anyone have a clue what is going on with that,I'm sick of going through all the steps for trying every little change to see if it works!!!:crying:

btw.I'm using tdu modding tools/dxtbmp/photoshop cs4

Irawi07
08/02/09, 15:08 PM
I Can't Instal The Plug-in !!! Please Helpp Meeeeeeeeeeeeeeeeeee I've Photoshop CS3 extended

Robiin
07/04/09, 11:50 AM
Are there any updates for bnk editor etc. for vista X64?? :(

Djey
07/04/09, 12:00 PM
? What are the problems under Vista X64 ? :confused:

If there's really such an issue, I'm afraid bnkFileEditor will never be updated anyway; it was dropped months ago.

On the other hand, if you have trouble with TDU Modding Tools, you should report it to the official thread.
http://forum.tdu-central.com/showthread.php?goto=newpost&t=3739

Iced_Bullet
07/04/09, 17:26 PM
bnkEditor works for me in x64 Vista...

Robiin
11/04/09, 17:02 PM
bnkEditor works for me in x64 Vista...

Yes it does but does TDU modding tools work ? On my pc it doesn't : (

Mr Spongie
11/04/09, 17:04 PM
I have vista x64, too. Works flawlessly.

Robiin
22/04/09, 15:19 PM
OMG I'm stupid I found it thx ; )

I have a lil question :
I have changed the logo from A3 to S3 and now if I want to start TDU it get stuck :s
What can I have done wrong?

*Srry for bad English*

Now the game starts but i have this :s
http://img529.imageshack.us/img529/9717/58664408.jpg

Plz help? : (

[mod edit:] Please do not quadruple post, use the edit button, thanks!

Tdu_Hedge
20/07/09, 15:55 PM
so there is no way to replace the whole rim by changing the spokes using photoshop?

seanlovesivy
26/07/09, 18:10 PM
Im having a bit of a problem

everything is going fine but when I use the DXTBmp program to save my dds, after I save it it keeps reverting back to the original DDS. What gives

Tdu_Hedge
06/08/09, 16:41 PM
light texture tutorial anywhere?

eyad
01/09/09, 08:55 AM
looks very hard

camryt
15/10/09, 14:49 PM
Rim colouring tutorial video doesn't work in HQ. Could anyone post it one more time on YT? I'd be thankful.

reventon09
30/12/09, 18:09 PM
Where is the download for scrat-petit TDU converter?