View Full Version : TDU Interior Gauges
Swift-R
07/07/08, 13:10 PM
Where can I find the interior gauges (the ones displayed in the virtual cockpit).
have anyone ever tried to program it so it can follow the real car speed?
Stickers!
07/07/08, 13:16 PM
They do show the real speed of the car
Swift-R
07/07/08, 13:25 PM
They do show the real speed of the car
No they don't :p
http://img297.imageshack.us/img297/808/14391960ge9.th.jpg (http://img297.imageshack.us/img297/808/14391960ge9.jpg)
And in the case of this Audi, when we reach real 260km/h the indicator goes to 10km/h ^^
hesonly5
07/07/08, 13:26 PM
Okay, some of them are slightly out. But I don't think there's much you can do about that.
Andreaz1
07/07/08, 13:28 PM
No, and most of them is pretty much correct
Stickers!
07/07/08, 13:28 PM
that's just a glitch in the game, you can only change the look of the gauges. Not much you can do to fix it
RB26DETT
07/07/08, 14:26 PM
lol. drive the S7 and Viper. :p
Iced_Bullet
07/07/08, 14:32 PM
You could just renumber the gauges so they do "work properly" :)
Stickers!
07/07/08, 14:55 PM
You could just renumber the gauges so they do "work properly" :)
What about the ones that spin round more than once ey?
Swift-R
07/07/08, 16:08 PM
You could just renumber the gauges so they do "work properly" :)
Ye I was thinking to do that but I've just found BNK Editor does not work in my Windows XP x64 :cry:
Stickers!
07/07/08, 16:17 PM
Ye I was thinking to do that but I've just found BNK Editor does not work in my Windows XP x64 :cry:
not much does work in XP x64, that's why i came back to x86
Swift-R
07/07/08, 16:27 PM
not much does work in XP x64, that's why i came back to x86
Wow it's working now, just needed to install .NET Framework 2.0 x64 ...
I've just made a fresh install of XP x64 from Vista x64 because my 9800GX2 doesn't work well on Vista yet :'(
I'll try to make a nice change on the Audi A6 speedometer and if it goes well I'll post the update here.
Iced_Bullet
07/07/08, 16:45 PM
What about the ones that spin round more than once ey?
Obviously it wouldn't work for those. Which is why I put "work properly". As it wont fix all, just a lot. Also this could make the fixed interior ones into mph instead of crappy kmph :p
What about the ones that spin round more than once ey?Obviously it wouldn't work for those. Which is why I put "work properly". As it wont fix all, just a lot. Also this could make the fixed interior ones into mph instead of crappy kmph :p
+1 for crappy km/h like the viper goes all the way round at 140mph
DriftNismo
07/07/08, 18:07 PM
Yeah, the gauges are annoying, ESPECIALLY on the CLS :p.
CarboyZR1
07/07/08, 18:23 PM
No they don't :p
http://img297.imageshack.us/img297/808/14391960ge9.th.jpg (http://img297.imageshack.us/img297/808/14391960ge9.jpg)
And in the case of this Audi, when we reach real 260km/h the indicator goes to 10km/h ^^
Lol it's in park as well.
RB26DETT
08/07/08, 00:56 AM
lol oh yeah, i just noticed that. :p
Swift-R
08/07/08, 13:42 PM
Bah... I've modded many games before. It was just unpacking the content, change images (some times converting images to be changed) and then pack all again. With TDU I can do exactly the same thing but when I change one controls.2db image (.2db -> .dds -> .tga then edit the image and .tga -> .dds -> .2db) I only get white and gray stripes ingame :s
I quit !
xD
dc300m02
27/07/08, 03:13 AM
What about the ones that spin round more than once ey?
LOL, i put the interior of the Viper SRT Coupe in the SRT Convertable and it fixed the gauges, but in cockpit view there is a roof, and chase cam it's a vert again :rolleyes:
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