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Maverick322
01/01/09, 21:24 PM
Hi guys,

Small problem here. Just made some new BMW interior textures but I have problems installing them. I got orginal the .2db file from the Modtools into CS3, then I edited it and saved it as an .dds (with the Nvidia tool for CS3) and finally I converted the new .dds file to .2db and replaced the old one with the new. However, when I view the texture, it's covered with white stripes! Where did it go wrong? Maybe with saving in .dds (incorrect settings) ? Hope someone can help me!:)

Iced_Bullet
01/01/09, 21:39 PM
Yes it will have been the incorrect settings. Until you become more "into" modding. I suggest this fool-proof method :)

http://forum.tdu-central.com/showthread.php?t=3821

p.s. Ignore the name. We have an insane Admin :)

Maverick322
01/01/09, 21:44 PM
Oke, thank you!

Maverick322
01/01/09, 22:31 PM
Wel, I got the same problem.. I saved the .DDS in DXTBmp as a DXT5 DDS file.. is that correct? I followed your guide exactly (2 times!). But I still got white stripes al over my texture..

Iced_Bullet
01/01/09, 22:45 PM
urm, did you merge all the layers down when in cs3?

Maverick322
02/01/09, 09:55 AM
Yes: Layers->Flatten Image
That way I only had a background layer. Then I loaded the new DDS in DXTBmp and saved it as DDS DXT5. When I view the DDS, it looks fine. But when it's converted to 2DB and I view it, I have the white strips which I also have in game. So it looks like the converting went wrong? Or saving the DDS?

Djey
04/01/09, 17:13 PM
Hi

which version of the Modding Tools are you using ? Could you attach here your DDS and 2DB files, please ?

Thanks.

Maverick322
05/01/09, 13:51 PM
Hi Djey,

Here are the texture files. Included are the DDS DXT5 texture file and the converted 2DB. I converted it with TDUModdingTools v1.5.0.40437. I used the tutorial given by Man love rules. Thanks for your help!!:thumbsup:

Edit- Dont mind the the 'new' in the .2db title, that's so I know what's new and what's old, but when I put it in the BNK it has the correct title.

Djey
05/01/09, 17:01 PM
Okay.

1. please get latest version of Modding Tools, 1.6

2. when you save this DDS after changes, please use following settings :
+ DXT1 (as it's the texture native format)
Tip (waiting for a better method) : to know which texture format to save to, just open original DDS in notepad and search (CTRL+F) for this word : DXT.

+ Generate mipmaps


I'm using paint.net with DDS plugin and it finally worked after that :)

Maverick322
05/01/09, 20:20 PM
Oke thanks! Will try with DXT1 and v1.6 of modtools ;)