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| Paradise is great when it's sunny but it can get static so add some variety with some fog or how about night time. Don't like the roads in O'ahu change them to something else and those billboards could do with a touchup. |
WROOM : New Road Texture Mods [Tutorials]
31/03/08, 19:49 PM
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Cheese=Milk's Death Route
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WROOM : New Road Texture Mods [Tutorials]
New Road Patch v2.2:
Click to Enlarge all

Creator: WROOM
Compiler: Iced_Bullet
I wont include pictures within the instructions, as you should know by now what the bnk editor looks like.
Programs / items NEEDED!
- 'BNK Editor' - [Download]
- TDU Road Texture Mod v2.2 - [Download]
Step 1
Open the .bnk editor program. Open the 'CommonWorld.bnk' located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'
Step 2
Replace these files which are within the 'CommonWorld' folder, within the download.- r4_d_00.2DB
- r4_d_01.2DB
- r4_g_00.2DB
- r4_g_01.2DB
- r5_d_00.2DB
- r5_g_00.2DB
- cachecrossroad_detail.2DB
- cachecrossroad_gloss.2DB
- cacheundercrossroad_detail.2DB
- cacheundercrossroad_gloss.2DB
- goudroncrossroad_detail.2DB
- goudroncrossroad_gloss.2DB
Now Save this .bnk
Step 3
Now, open the 'CommonWorldDiv2.bnk' also located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'
Step 4
Replace these files which are within the 'CommonWorldDiv2' folder, within the download.- r4_d_00.2DB
- r4_d_01.2DB
- r4_g_00.2DB
- r4_g_01.2DB
- r5_d_00.2DB
- r5_g_00.2DB
- cachecrossroad_detail.2DB
- cachecrossroad_gloss.2DB
- cacheundercrossroad_detail.2DB
- cacheundercrossroad_gloss.2DB
- goudroncrossroad_detail.2DB
- goudroncrossroad_gloss.2DB
Now Save this .bnk
And you're away with some new roads to ride!
*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*!*
These instructions are also included in a readme within the .zip
Thanks to WROOM for the and files ; d0p3f1sh for finding the files for the mods ; Iced_Bullet for combining v1.0 and patches v2.0 and v2.1 and our very own TheScottishSpotter for the in-game pictures.
Last edited by Iced_Bullet; 15/04/08 at 08:43 AM.
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18/04/08, 13:07 PM
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Location: Serbia | Join Date: Apr 2008
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#2
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"New Roads v3.0"
Brighter, more realistic, new lines, no "patchy" look, new crossroads
by WROOM

om/out.php/i170325 

Installation:
-------------
1. Open the .bnk editor program. Open the 'CommonWorld.bnk' located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'
Replace these files which are within the 'CommonWorld' folder, within the download.
* r4_d_00.2DB
* r4_d_01.2DB
* r4_g_00.2DB
* r4_g_01.2DB
* r5_d_00.2DB
* r5_g_00.2DB
* cachecrossroad_detail.2DB
* cachecrossroad_gloss.2DB
* cacheundercrossroad_detail.2DB
* cacheundercrossroad_gloss.2DB
* goudroncrossroad_detail.2DB
* goudroncrossroad_gloss.2DB
* r_m_00.2DB ( optional, only if you want new lines )
Save this .bnk
2. Now, open the 'CommonWorldDiv2.bnk' also located in 'C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'
Replace these files which are within the 'CommonWorldDiv2' folder, within the download.
* r4_d_00.2DB
* r4_d_01.2DB
* r4_g_00.2DB
* r4_g_01.2DB
* r5_d_00.2DB
* r5_g_00.2DB
* cachecrossroad_detail.2DB
* cachecrossroad_gloss.2DB
* cacheundercrossroad_detail.2DB
* cacheundercrossroad_gloss.2DB
* goudroncrossroad_detail.2DB
* goudroncrossroad_gloss.2DB
* r_m_00.2DB ( optional, only if you want new lines )
Save this .bnk
3. Now go to C:\Program Files\Atari\Test Drive Unlimited\Euro\Bnk\Level\Hawai'
and replace
* CommonWorld
* CommonWorldDiv2
with new files you just created.
4. ENJOY!
5. Don't forget to DOWNLOAD "New Roads v3.0 FIX" it's important for
roads to not look "patchy", and rename folder "Details" to "Details_bak"

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18/04/08, 13:28 PM
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Jesus!!! Man this is mental! Fair play good job! must have taken a lot of time and determination.
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18/04/08, 13:38 PM
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Location: Serbia | Join Date: Apr 2008
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#4
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This time, with those one, you really FEEL SPEED!
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18/04/08, 13:51 PM
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Location: Serbia | Join Date: Apr 2008
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#6
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LOL...
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18/04/08, 14:38 PM
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Location: Eindhoven, Netherlands | Join Date: Apr 2007
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#7
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Im not actually a fan of it.. I mean, it looks to smooth imho.
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18/04/08, 15:12 PM
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Location: UK | Join Date: Dec 2007
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#8
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Quote:
Originally Posted by Mb
Im not actually a fan of it.. I mean, it looks to smooth imho.
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Don't install it then
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18/04/08, 15:13 PM
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Location: Eindhoven, Netherlands | Join Date: Apr 2007
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#9
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Who says i will?
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18/04/08, 16:37 PM
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Cheese=Milk's Death Route
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Thanks WROOM, I was going to upload it this morning but didn't have time. It will be up soon, after I've had dinner
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18/04/08, 17:26 PM
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Location: Essex, UK | Join Date: Apr 2008
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#12
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Does this work online btw
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18/04/08, 17:30 PM
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Cheese=Milk's Death Route
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Short Answer: Yes
Long Answer: Yes.
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19/04/08, 02:44 AM
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Location: Serbia | Join Date: Apr 2008
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#15
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I'm thinking to put some of those.  BTW can anyone else beside me can put some pictures of new roads in game? Just want to see how they look on other, better, rig's than mine.
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19/04/08, 04:10 AM
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Location: Australia, Vic | Join Date: Mar 2008
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#16
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20/04/08, 10:14 AM
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Cheese=Milk's Death Route
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Ooh, look what is being developed ...
[img]  [/img]
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20/04/08, 11:55 AM
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Location: Athens,Greece | Join Date: Apr 2008
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#18
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wroom i did all the steps you say and i go start TDU and in atari logo game stop's working  .Do you know what is the problem ??I am tallking about roads v3.0 the v2.0 works perfect
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20/04/08, 12:20 PM
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Location: Serbia | Join Date: Apr 2008
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#19
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Quote:
Originally Posted by =TDW=Patrick
wroom i did all the steps you say and i go start TDU and in atari logo game stop's working  .Do you know what is the problem ??I am tallking about roads v3.0 the v2.0 works perfect
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Probably you you mess something when you replace files, cause files from 3.0 and 2.0 are the same, only textures are changed.
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22/04/08, 23:06 PM
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Location: Athens,Greece | Join Date: Apr 2008
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#20
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Quote:
Originally Posted by WROOM
Probably you you mess something when you replace files, cause files from 3.0 and 2.0 are the same, only textures are changed.
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hmmm i did it 3 or 4 times and the same again
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