Released Tool831: Mitsubishi FTO [v1.0]
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  1. Location: Under the sea | Posts: 4,244 |   #1

    Smile Tool831: Mitsubishi FTO [v1.0] (Interior Fix)

    Mitsubishi FTO
    Replaces: Lexus SC430 (megapack car) OR Nissan 350Z
    Converted By: Tool831
    Model: Juiced 2


    Features:

    *High Poly Model
    [B] *Custom 'stock' rims
    *Opening doors
    *Opening windows
    *Accurate details
    *Moving gauges
    *Moving gear shifting
    -----------------------------=
    Bugs:

    *When winding down window the right window appears out of the car
    *Reverse lights don't work (Not sure why)
    *Speedo inside interior is slightly abit off as in speed wise..
    (Example: 40MPH on the actual gauge is says 38MPH)


    >MUST! DOWNLOAD DJEY'S MAGIC MAP<


    http://forum.tdu-central.com/showthread.php?t=3739

    -----------------------------=

    V1.0
     
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    RapidShare Download

    -----------------------------=

    FTO Interior Fix

    Info: This fixes the mistake ive made inside the interior, which is the textures not laying out on the interior correctly.

    RapidShare Download

    -----------------------------=



    Last edited by Tool831; 26/04/09 at 09:28 AM.

  2.  
  3. Location: NOT IN AUSTRALIA | Posts: 1,740 |   #2

    Default

    cool, but i'm not sure about the 'lights'. otherwise great mod!

  4.  
  5. Location: Hong Kong | Posts: 933 |   #3

    Default

    good~

  6.  
  7. Location: Under the sea | Posts: 4,244 |   #4

    Default

    Quote Originally Posted by BadBoy116 View Post
    cool, but i'm not sure about the 'lights'. otherwise great mod!
    Remember its a WIP the lights aren't textured yet..

  8.  
  9. Location: NOT IN AUSTRALIA | Posts: 1,740 |   #5

    Default

    ok. is there any other car to replace it with other than a MP car?

  10.  
  11. Location: Ilok, Croatia | Posts: 106 |   #6

    Default

    Yes, that's what I think too.

  12.  
  13. Location: Melbourne, Australia | Posts: 3,123 |   #7

    Default

    HAHA It's nice not having to worry about which non-DLC cars these custom cars will replace anymore

    Leader & Founder of the "Ponies of War" Gaming Comunity

  14.  
  15. Location: Under the sea | Posts: 4,244 |   #8

    Default

    Updated images. Textures are now added. Just need to patch them up etc.
    -=-=-=-=-=-=-=-=-=-=-=-=

    Just alittle description of the low poly model for this car and future releases, they are going to be high poly. So its basically not going to be low poly model it will be the same model all the time even on the Dynamic shadow.
    Last edited by Tool831; 08/11/08 at 08:03 AM.

  16.  
  17. Location: NOT IN AUSTRALIA | Posts: 1,740 |   #9

    Default

    so, is there a non megapack car to replace it with?

  18.  
  19. Location: möp | Posts: 241 |   #10

    Default

    really nice as usual!
     


    greetings
    muhahahaha

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